7:15From one robot sketch to a moving 3D character with Tripo
Turn a robot sketch into a rigged character, export its walk and wave animations, then inspect the result in Blender and Unity.
3 ways into the workflow. Pick a video to see what was tried, what to check and where to begin.
7:15Turn a robot sketch into a rigged character, export its walk and wave animations, then inspect the result in Blender and Unity.
8:30Generate matching 3D assets, compare retopology and build a fictional Mars advert with lighting and moving cameras in Blender.
11:27Compare four models on the same raw footage and saved editing workflow, including cuts, graphics and follow-up revisions.